Escargot

This review game is provided courtesy of //Darcy Ebert// at //DeWitt High School// user:flanne13

=**Escargot**=

posterboard 5 sheets of different colored paper dice escargot sheet
 * Materials Needed**

1. Create a gameboard by drawing a large snail and make numbered game squares in its shell (1-50). It is nice to laminate this as it may be used again and again. 2. Make the gamepieces that will fit in the squares drawn. These should just be miniture snails made out of 4-5 different colors. It is nice to laminate these as well. 3. Make the Escargot Review Sheet. This is the most time-consuming step. This should contain all of the material that you would like the students to review, and does not necessarily need to be in the question format. There will be two columns. On the left side of the paper, list the material (usually no longer than one line) in English. On the right side, list the translation/TL meaning. Both sides should be numbered (we use 1-50) and it is important that the lines/numbers match up.
 * Preparation Procedures** (before using with the students)

1. Divide the students into groups of about 4. 2. Each group should have a gameboard, 3 petits escargots (or one less than the total number of people in the group) of **different** colors, a die, and a review sheet. Place each ercargot on the snail's head, or "start." 3. Designate one student to be the caller. This student will read the "questions" to the other students. This can be done in English or the TL, it doesn't matter and students will need to know both anyway and will hear them both. 4. Decide who goes first and begin play as follows for each turn: roll the die, but **DO NOT** move. The caller then reads the player the "question" number that is rolled. This may be from the English or TL side (decide ahead of time for the students which one). If the student answers correctly, he/she may advance to the appropriate square. If they answer incorrectly, the caller reads the correct answer from the opposite column. This step is important as the other players may roll the same number, and the question will be repeated. Regardless of if the player is right or wrong, the turn ends there (so that everyone gets equal playing time). 5. After a player has answered a question correctly, on his/her next turn, the number rolled is added to the square number that they are on to find the question. For example, if I rolled a 2, answered correctly, I would advance to square 2. On my next turn, I roll a 6. I add this to 2 and have the caller read me "question" #8. If I get it correct, I may advance to square 8 on the board. 7. Now, about halfway through (we usually set a timer from the beginning, depending on the amount of time you want them to play*) the timer will go off. This indicates to the students that it is time to change callers. The current caller may now choose a gamepiece to take over, and that person who the gamepiece belonged to becomes the caller. 8. No two gamepieces may be on the same square at once. If someone rolls and answers correctly to move to a square that is occupied, they bump the person back to start (head of the snail), "SORRY"-style. 9. The person farthest at the end of the time wins. If the winner has the piece that was "taken over" in the middle of the game, we usually let the two players split the prize. We also make a rule that the winners must clean up and put everything away nicely before getting their prize**.**
 * Rules**


 * The entire game takes about 30-40 minutes if the students know the material. We usually play for 15-20, so the timer goes off after about 8 minutes. This seems to work well and I haven't had the kids loose interest.
 * Our prize policy involved the students using their passports, or getting a sticker, pencil, or piece of candy.

//Hint//: The image above is what I use (shrunken down) for the game pieces. You could draw your own, but these look a bit more professional. Also, the could be enlarged to make the board.