March

Incubation - you get inspiration when you're pondering about things or idling Insight - the revelation comes when you're doing the writing Creativity is being able to see deep connections between things (if we pay attention to one field, we get stuck). People that have networks in different area, are more likely to be successful

Motivation - important principle: balancing challenge with skill (you need to have adequate support when you need, but not too much so it takes fun out of it). Flow (in flow we know what needs to be done next (we have a vision, at least) = you're immersed in the project
 * In the zone** - everything is connected (it just clicked), ideas flow, focused, no personal fear/limit, vivid, connection of context to time.

My F networks - Facebook network map

Learning is associative - it is what comes up from different concepts coming together.


 * March 8**

When you're buying your next device, ask yourself how might I use it in the future?

The professional conferences are all about professional networking

Unconference -- March 30th and 31st

Kids games's characteristics: 1) attractive 2) active 3) fantasy 4) fun 5) catch on fast/ cognitively challenging 6) physical 7) Emotionally engaging Card games: - portable Computer games: - graphics - narrative

this is a list of characteristics of games that put people in flow when they play them How do I set up a situation with such characteristics that are balanced well enough that you keep being in the zone even if their characters are dying. Students have things to act and things to be acted upon. How many chanced we have to act on the info being presented in the classroom? to act, get immediate feedback and act again? It's is better to get feedback in the moment videogamers get thousands of opportunities to act, then you're given feedback, you come up with a goal and then you're given another opportunity to act

Homework: play some games!

GAMING - design is huge - it needs to be easy (no one wants to read the instructions) - Google gave you nothing to be lost in! - constant and continuous feedback

- well designed games tend to be things that can capture our attention for long periods of time (the psychological principles behind them do that: clear goal, provides with appropriate amounts of feedback, set nicely in terms of scaffolding (which comes from social interaction))

poll everywhere - real time graph update

Skype has education version where you can find students and teachers

Jing -

Game



Goal: practice vocabulary learned at home or in the previous class (2nd class, beginning 101 or 102 course). Divide students into groups of three (four) depending on class size. Give them a piece of paper with descriptions of food preferences for each member of the family without stating the item you want them to order. E.g.: Mother: You like chicken because you are watching your calories. However, you think that chicken is too plain so you want some bacon. You don't like McDonalds' salad.You are also not interested in French fries. For your drink you prefer a non-caffeinated cold drink that has 0 calories.

Role of the teacher: McDonalds staff. As soon as the students are ready, they rush to you to order their meal. They bring you the copy of heir menu with the items circled. The teacher puts down the time for each team and collects all of the menus. The teacher then checks the items and penalizes those teams that got the items wrong by deducting some time from their final time. The team that wins has the best time!

March, 15 Hardware you might have a lab, laptops, ipads - you don't really know what you'll have ipad video with a german guy (what you feel when you face new technology)

what roles do teachers and students take? what kind of learning can happen? advantages and disadvantages for different tech configurations?

1. roles: - teacher as a manager - establish routines, signals, support, collaboration with IT dept - as designer - identifying goals, outcomes, materials, resources, formative and summative assessments and lessons - facilitator - guiding student engagement to create new understandings and products - scaffolding

2. Learning experiences: - student as inquirer - creating information, accessing it, manipulating it - creator - creating products to demonstrate understanding - as collaborator - sharing learning and products with others

3. Technology structures: - lab - set of laptops, etc.

Dedicated world Language computer lab - like HLRC Classroom set of laptops - purchased for a class, but can't be customized Pods - 3-6 devices for the whole class (teacher needs to be creative, or set up a learning center because not every student can use it at the same time) 1:1 - who owns the device, who is supporting, who is reparing it? Is it being filtered? the school is bound by fed law to filter the device (college level doesn't matter) 1:1 iPads - management of apps (apple's philosophy to not have it managed) iPads are resource heavy - require more wireless hooks to hold the traffic, because iPads are constantly going to iTunes to check for updates, so they create wireless traffic BYOD (bring your own device) - parent selected/student selected device - issues of equity (can be expensive), needs to be filtered as well (but what if it's connected through, let's say, Verizon?) mobile phone - depends on if the student has a data plan eReaders - Fire is rising, becoming more interesting (our libraries are starting to forego some of the print books (Britannica), the libs are purchasing tons of electronic books that can be downloaded, that includes textbooks)

Useful resources: https://docs.google.com/document/d/1_lK-BgT5g80oDSA9S5zPl30rCJzM9yQNHw7TFRdKGLE/edit

Skype allows you to share a screen but can break up the connection


 * March 20**

__Technology in Schools: Blended Learning, Distance Learning, Hybrid Courses, & Online Learning (Guest Speaker: Lynn Fulton-Archer – ACTFL Board Member & Delaware State Supervisor of World Languages)__

a novice learner is a novice learner no matter how old. so you'll be working with similar structures

__Distance learning__ - the person deliv the instruction and student receiving the instruction are separated by distance or time. Synchronous - at the same time, but in distance. Asynchronous - teacher records a lesson, student listens to it on his own time.

- Think that using the target language is a very necessary component in distance learning. Strategies and skills to incorporate distance learning - the same, what's diff is the tech concerns. Make sure you're setting up activities in pairs, in groups, in whole groups to facilitate negotiating of meaning. Good thing - interactivity = if there's no something that makes the language meaningful, you won't acquire it. It is helpful to see someone's face so you can monitor your learning. Strong Feedback is a huge peace. Use of the target language.

Important peaces - link a name to the student (simply putting two students together crates opportunity for authentic communication). Work in groups in the classroom, and as a check do it across school sights. Give students more specific guided time to work on conversational skills (can use conversation coaches).


 * Instructor is the most important factor in student's learning in the course!!!**

Blended program - blending face-to-face and technology

Linguafolio and goal set up - what the learner CAN do with the language. Feedback to a student is one of the most important peaces that will help students move forward (how can I grow in my learning?).

translation software is moving forward, but Lynn thinks that a computer will ever be able to understand language. Computer assisted learning will never replace, but can provide some input so when the teacher is present, the interaction is more fluency and proficiency based.
 * Technology does a really good job at presenting information.**

The instruction needs to be consistent and on going over a long period of time - to learn a language. The frequency of instruction is more important than minutes at a time.

Online communities. Twitter has become a platform for mini-language conferences. Lang chat.

Why are you pursuing education, because you can be good at it what you chose or because you want to help people learn?
 * March 27**

Control vs. influence

search#lds google doc for conference
 * March 29**

anytime there is a teaching topic

bineries - 0 and 1 on the computer - opposites (text and images)

1. opportunity for people to participare 2. creation (ideas, text, etc) 3. share

- all of the natural processes that are involved in learning are now being tagged.

- social media is great, but now it opens up the world of risks (especially for minors under the age of 13) (not just safety, but privacy, freedom of speech, etc.) - Issue: the more regulated it becomes, the less useful it gets - social media challenges the existing structure of the school: 1. Structural - power outlets? classrooms? 2. Authority - 3. values - cultural and value issue -

people are spending time on how we are going to do things. if teachers don't have good lesson plans, there's a problem with their beliefs (instead of addressing it, we give them things to DO (how to fix it). What the teacher believes about students, teachers, purpose of education, students' capabilities and how learning happens

Metacognitive meddling (Bird 2005). When I'm 5 years old, my perspective is this big -. So we spend time on the "whats" (what do you do to be a good?) - so you're getting the basics (what is the Holy Ghost? what is a prophet? etc.) Young men/women - "hows" (how should we keep the word of wisdom? how? how?). We wish we spent more time as adults on "whys." If you really want to make people change you have to change their perspectives

cultural economic social structural political affective/emotional

April 3

books: Flow Why do we do what we do

Google employees get 20% of their time to do whatever they want - the only requirement is they have to deliver - autonomy mastery motivates us - we want to get better and better, and it's messy and it takes time, it also is tied to the concept of flow - that's when you are the most motivated purpose - why do we learn that subject? when it comes to teachers - choose your technique, your time, your way - choose just a few things at a time to get better at, it's impossible to do everything at the same time

Twitter - microblogging learned more in 2 years than in his whole life you need to find the right people - you want to follow other educators that have nothing to do with foreign languages, langchat #langchat

make it noisy - but make sure the people you follow are important

tweet deck

take time to reflect - the reflective teacher is the one who improves

musicuentos.blogspot.com ditchthattextbook.wordpress.com sraspanish mmelayman.wordpress.com

Leadership in the profession shift from teaching to learning - become master facilitators! the masterful coach!

twitter chat - follow conversation without following people

read bio!!!

Technology is a means Communication - type with me (ether pad) the tools change overnight - it's more effective to give some key principles and concepts rather than teaching how to use a tool

are you thinking about privacy, gospel, ownership, etc?

concepts principles- rules of thum chose one

Elder Scott on Principle - for every topic you are researching there will be unresolved issues (write them down) group concepts - good for thesis

truth is consistent across concepts a dissonance in your mind, study, ponder, and ask the Lord. We need to have questions (acc to the scriptures)

Concept circle - how did I get from here to here? - good for thesis

Post human - permeability - body - mind (clothing) post humanism - self is not easily separated from body